The gaming industry is now a part of almost every household in the world, with an estimated 2.7 billion people worldwide playing video games by 2021.
The leading top gaming revenues come from China, Japan, the USA and Germany. 63% of gamers play online with other games, with 64% of gamers being 16 to 24 years old.
Technology has become so advanced over the last three decades that modern day kids find the basic consoles of the past boring, and many of them even struggle to understand the concept of how they even worked.
The Atari 2600 was released in 1977, and for the first time brought gaming into the homes. The most basic of graphics and sound made the Atari comical in todays day and age, but it was the start of gaming revolution across the globe.
Its introductory price was $199 dollars, yet when that price is adjusted to today rate equates to just under $840 dollars. Its memory of 128 Bytes is a far cry from the multiple terabytes of todays latest gaming consoles.
The 1980s saw technology progress as computer gaming became more popular, with gamers distributing their time between video game arcades, and home computers, with the likes of the Commodore 64 and Amstrad taking center stage.
As gaming became more interactive, so did the use of home computers, with the launch of the Atari ST and Commodore Amiga, both then an impressive 512 kb, and with it, the release of some of the most popular arcade games in the consumers home.
Both systems also became home computers offering word processing and other office related services on their platforms.
The evolution of gaming has brought with it the concept of global competition. ESports events have seen the industry lead to multi-million pound contracts through sponsorship, prize money, franchising and advertising.
Figures from TechJury suggest that Dota players have received over $177 million dollars in prize money to date.
Global world cup tournaments in the gaming industry have hit the headlines as the worlds best gamers gather at super high-profile events, with many of the gamers being treated with celebrity status.